#include "OctreeSDF.h"

namespace SEngine
{
    float OctreeSDF::Distance(const glm::vec3 & point)
    {
        return 0.0f;
    }

    BoundingBox OctreeSDF::GetBounds()
    {
        return m_tree.Root().GetBoundingBox().Transform(m_transform);
    }
}

